// genericSphere Point(1001) = {1.0+0.0, 0.0, 0.0, 0.1}; Point(1002) = {-1.0+0.0, 0.0, 0.0, 0.1}; Point(1003) = {0.0, 1.0+0.0, 0.0, 0.1}; resLocal1 = 0.2; Point(1004) = {0.0, -1.0+0.0, 0.0, resLocal1}; Point(1005) = {0.0, 0.0, 1.0+0.0, resLocal1}; Point(1006) = {0.0, 0.0, -1.0+0.0, resLocal1}; Point(1007) = {0.0, 0.0, 0.0, resLocal1}; Circle (1009) = {1004, 1007, 1001}; Circle (1010) = {1004, 1007, 1005}; Circle (1011) = {1001, 1007, 1005}; Circle (1012) = {1004, 1007, 1002}; Circle (1013) = {1002, 1007, 1005}; Circle (1014) = {1002, 1007, 1003}; Circle (1015) = {1003, 1007, 1001}; Circle (1016) = {1006, 1007, 1003}; Circle (1017) = {1006, 1007, 1002}; Circle (1018) = {1006, 1007, 1004}; Circle (1019) = {1006, 1007, 1001}; Circle (1020) = {1003, 1007, 1005}; Line Loop (1022) = {1012, -1017, 1018}; Ruled Surface (1022) = {1022}; Line Loop (1024) = {1010, -1013, -1012}; Ruled Surface (1024) = {1024}; Line Loop (1026) = {1013, -1020, -1014}; Ruled Surface (1026) = {1026}; Line Loop (1028) = {1014, -1016, 1017}; Ruled Surface (1028) = {1028}; Line Loop (1030) = {1011, -1010, 1009}; Ruled Surface (1030) = {1030}; Line Loop (1032) = {1011, -1020, 1015}; Ruled Surface (1032) = {1032}; Line Loop (1034) = {1015, -1019, 1016}; Ruled Surface (1034) = {1034}; Line Loop (1036) = {1009, -1019, 1018}; Ruled Surface (1036) = {1036};